Jun 15, 2011

UXcamp - Day1: Communicating and Selling UX Design Deliverables (Jan Srutek)

The problem : UX tends to be abstract & conceptual
We're selling "just" ideas.
UX is about communication: We can use written, verbal or visual communication.

Visual communication is powerful - Images are processed in parallel.

Advices
  1. Communicate design visually: Visualisation improves comprehension and inference.
  2. Engage you audiences: Stakeholder should unterstand the designs. - Do collaborative workshops (Books: Game storming, Visual meetings)
  3. Tell engaging stories - talk about people's experiences. (Storyboards)
  4. Speak your audience's language - Use their terms and language. (Conversion funnel optimisation vs. Improving users' experience)
Where to start?
- 8 Steps by Dan Brown - Communicating design

The theory of Consumer Buying Behaviour
  • Problem recognition - Explain the problem you are trying to solve. Ensures that your perceptain aligns with the perception of the user.
  • Information search - Present information that frames the design problem and sets the constraints. (Explain the starting position)
  • Options evaluation - Show the client multiple solutions and you thinked about a wide range of possible solutions. Share your thinking process.
  • Purchase decision - Explain why the one solution is the best and "sell" it.
  • Post-purchase evaluation - Document your decisions process for future reference and validate your design with users.
Always have an executive summary ready.

Designing design deliverables
  • Every UX deliverable has two layers - The ideas (the what) and the presentation (the how).
  • Present UX deliverables in a way of user-centered design... More thinking about the ideas, leass about the presentation.
  • Characteristics of deliverables:
    • Consistency: Be consistent in names and visual styles (across and within deliverables)
    • Recognition rather than recall: Don' t force people to remember stuff, make your deliverables visible and easily accessible
    • Aesthetic and minimalistic design: Make it nice to look at but avoid decoration.
    • Deliverables should be prioritized: Emphasize important stuff and de-emphasise irrelevant details.
Some common UX deliverables
  • Wireframe-Example: Actual design is probably alright but the presentation layer is not correct. / Mix up annotation and design
  • Sitemaps: Avoid sloppy connections and crossing lines if not needed, avoid sloppy text placement and text variations (variant A, variant B),
  • Always use cover sheets - Your deliverables should explain themselve...  
Discussion
  • Storyboard - Using sketching template, with your logo on it.
  • Wireframes & Colors: 1-2 colors, not use highly saturated colours
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