Session Planning on Saturday Morning |
#1 (Unofficial) Top 10 UX Guidelines - Jasson Schrock
The first session I visited was by Jasson Schrock (Onefootball) presenting the 10 UX Guidelines they want to establish in their company. He pointed out very well what UX experts should focus on. Some of the guidelines are very common sense in the UX community, but often still ignored.
The 10 guidelines are:
Planning Phase
- Increase users happiness
He pointed out that speed and simplicty are important, but not always the answer, and that it is important to empathize with the user in order to understand his needs. - Solve a user need and make it a habit
The Toothbrush Test is a possiblity to check if it could evolve to a habit - "Would you want to use it twice a day?" - Make it valuable not just feasible.
MVP shouldn't been not just feasible. |
- Plan for the next steps but focus on the MVP.
New ideas should be collected and prioritized. - Implicit over explicit personalization
We should keep the complexity on our end, not the users. To add a new feature just as a new setting that the user should take care of is not a solution. - Tell a story
... and it's not a feature list.
- Have a clear visual hierarchy
Check if your design can pass the squint tests. Squint - and check if you can still identify the primary and secondary hierarchy. - Provide feedback for every interaction
- Encourage interaction with context
For example community details can be used to improve gamification and encourage exploration (e.g. # of review, ratings,...) - Be consistent.
... and don't reinvent the wheel. Use common design frameworks so the user know what to expect.
#2 Visual User Research - Jan Diettrich
Jan (@simulo) did a nice presentation about Visual User Research. He presented various techniques of how visual techniques can be used to facilitate user research and improve the outcomes of workshops with users. With these visual tools you can focus on documenting workflows, moods, relations, etc.
Why visual tools?
Why visual tools?
- It's accessible for researchers and participants alike.
- It gives an overview
- It's easy for referring back
- It helps not asking for features but for users experience
Mood diagram with annotations |
- Explain the task including an (not to well drawn) example
- User should draw/write by himself
- Ask for more information, clarification, demonstration
- Wrap up
We also tried out the method of a mood diagram by drawing the mood of "Breakfast" from preparing to enjoying... It really was interesting to see which different moods various people are going through (motivated to prepare, because everything is smelling good vs. checking out that some ingrediants are missing)
I really appreciate that Jan provides all the templates and also a short book about the methods open source, so you are free to use it. (He would be happy about feedback or adapted templates.)
I really appreciate that Jan provides all the templates and also a short book about the methods open source, so you are free to use it. (He would be happy about feedback or adapted templates.)
- Templates & Description: https://m18.uni-weimar.de/~jand/static/researchAssets.html
- Book "A Beginners Guide To Finding User Needs": https://jdittrich.github.io/userNeedResearchBook/
#3 WTF? Evaluating Usability Without a User - Expert Reviews in the Age of Mobile - Hans Joachim Belz
Expert reviews are cheap and can be surprisingly effective (check out the CUE reports).
WTF? Usability without a user?
Good expert reviews take into account
- User needs
- Mental models
- Typical perception behaviour
- …
Pro Tip #1: Create maps of needs & mental model
The map and mental model should be based on research.
Pro Tip #2: Multiple experts
- If possible let more than one expert review the product.
- Every expert tests independently.
- Build consensus about your test results by a thourough and frank discussion of your observations.
The Usability Inspector ...
- Should have a (small) usability focused set of test devices
- Main display sizes, aspect ratios and screen resolutions
- Leaning towards the more contrained devices
- Should have a agreed set of evaluation criteria including
- Information Architecture
- Interaction Design
- Domain-specific aspects
AND you should evalute complete user journeys based on scenarios.
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