Showing posts with label Little big details. Show all posts
Showing posts with label Little big details. Show all posts

Mar 1, 2015

UX-Findings: Develop UX Skills, Mobile UX & #littlebigdetails

Hi,

today I want to share some interesting articles & videos that inspired me in the last months.

Develop UX Skills

In my opinion one important goal of an UX expert should be to further develop know how about users and UX patterns over the time. As a team lead it is important to me to communicate this also to Junior UX Designers.
The article "Time with Users: Set Personal and Company Goals" by Jakob Nielsen was very inspiring for me to directly connect the time spent observing people with the personal goals.

Mobile UX: Luke W-How-To-Videos

The well-known UX expert Luke Wrobleski shared some interesting How-To-Videos on YouTube. He focuses on concrete UX problems in mobile development and explains solutions in detail.

LittleBigDetails - readme.io

There are several websites that collect littlebigsdetails - e.g. littlebigdetails.com. One nice example is the Password-Field of ReadMe.io.Check it out!

Login-Screen of readme.io














Regards, Claudia

Jun 18, 2011

UXcamp - Day2: Dealing with the failure of the user & Design Studio

Dealing with the failure of the user
In this short discussion we talked about the "failures of the user".

Good failure vs. Bad failure: Failure can be good to give space for innovation.

Trying to make new failures and not always doing the same one. It's hard to document failures to learn from it in the future.

Broken gets fixed, but crappy lasts forever.

The user sometimes comes with the wrong mindset to our interfaces so he will do something wrong - so the user is wrong, but we need to take care of. Or maybe we should punish the user?
- Have the balls to say "no!"

The system should support my activity itself and not always ask if I'm really sure... So instead of asking "are you really sure" an undo method for deleting.

Design Studio (rapid collaborative sketching)
In this workshop Anders Ramsay explained the two kinds of Design Studio.

Ideation Clearinghouse
Get ideas of all stakeholders out, what are they thinking, how are they envision the product.
Tip: Put a large stackof paper on the table - Psychological effect (no limits for ideas)

Rules:
  • Create a private atmosphere (it's not common for them)
  • Everybody is participating (also the moderator) to let all participants feel comfortable
5 minutes sketching, Presentation in the group, Dot voting about the best idea
Add notes and ask questions to understand their ideas.
An additional iteraton can be done if the group has some new ideas.

Internal design studios
Add more constraints and goals and push them. Do more iterations to refine ideas.


Little big details
In this great session Tobias Jordans presented 18 "Little Big Details"... you can find the links to the great examples in the blog ux-zentrisch